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Massively Muliplayer Online Role-Playing Game (MMORPG)
is a role-playing game
(RPG) played online with a computer or a gaming console wherein a
large number of players can interact together within a virtual world.
This type of game first gained popularity in 1997 through a game
called "Ultima Online".
In a
typical MMORPG, and as in most RPG's, there exists a virtual fantasy
world where a player can assume the role of a make-believe character
and interact with the characters played by other players. But
unlike an ordinary RPG that can only have one or just a few players,
MMORPG's can have a very large number of players (popular MMORPGs
have millions of subscribers) interacting simultaneously
within its universe. Furthermore, MMORPG universes are persistent,
i.e., they continue to exist even if a player leaves the game.
MMORPG
service providers or publishers earn not only from the subscription
fees paid by their subscribers, but from the sale of virtual goods
(such as weapons, accessories, costumes, etc.) as well. A
third revenue source for MMORPGs is online advertisements. Indeed,
this is big business, with so many people deriving so much enjoyment
from leading a second 'virtual' life in MMORPGs that they are
willing to collectively pay billions of dollars every year to keep
their fantasy worlds going.
MMORPGs
are often set up as a client-server system, i.e., the fantasy world
is kept running continuously by software on servers owned by the
MMORPG publisher, while the players interact with this fantasy world
through a client software installed on their computers. Some
publishers provide the client software for free, while some sell it
to the players.
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Figure 1. A screen shot of one of the most
popular MMORPG's. |
To sell,
MMORPGs must be designed to offer something 'out of this world' to
their subscribers. Thus, the virtual worlds of MMORPGs usually
have themes that are based on things that have captured the wild
imagination of people in literature, movies, and pop culture - from
dragons and monsters to superheroes and mobsters. MMORPGs
allow their players to experience flying, perform sorceries, kill
hundreds of warriors, or even be killed. It's all part of a
game that keeps the players coming back...and paying their way in.
Since a
player in a MMORPG is basically paying for an experience that he
couldn't have in the real world, good MMORPGs ensure that
subscribers get this 'unique' experience. As such, players are
often allowed to customize their own character and progress through
many different 'levels' of the character as they act out their
roles. This means allowing them to earn points for 'good'
actions or getting penalties for 'bad' ones. The goal of every
player is to reach higher and higher levels, and perhaps prevent
other players from doing the same.
Players
are expected to respect the rules of the MMORPG. This includes
being faithful to the tasks or behavior expected of the character
being played, and being a 'team player' where teams, clans, or
guilds are involved. Game moderators are also there to supervise the
MMORPG universe and ensure that it will always be a place where
anybody can live happily ever after.
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